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`pygame.scrap`
  pygame module for clipboard support.

  EXPERIMENTAL!: This API may change or disappear in later pygame releases. If you use this, your code may break with the next pygame release.

  The scrap module is for transferring data to/from the clipboard. This allows for transferring of strings between pygame and other applications. Currently, only strings are supported with the `scrap.put_text`, `scrap.get_text`, and `scrap.has_text` functions. All other functions are deprecated as of pygame 2.2.0 and will be removed in a future release of pygame.

  Note

  `scrap.put_text`, `scrap.get_text`, and `scrap.has_text` use the same clipboard as the rest of the current API, but only strings are compatible with the new API as of right now.

  pygame.scrap.put_text()
    Places text into the clipboard.
    put_text(text, /) -> None

    Places the input text into the clipboard. The data should be a string. This is the same clipboard as the legacy scrap API when using `SCRAP_TEXT`.

    Parameters:

      text (string) -- String to be placed into the clipboard

    Return type:

      None

    Raises:

      pygame.error standard pygame exception -- if video mode has not been set_mode

    Note

    `pygame.display.set_mode()` should be called before using the `scrap` module

    New in pygame-ce 2.2.0.

  pygame.scrap.get_text()
    Gets text from the clipboard.
    get_text() -> str

    Gets text from the clipboard and returns it. If the clipboard is empty, returns an empty string. This is the same clipboard as the legacy scrap API when using `SCRAP_TEXT`.

    Return type:

      str

    New in pygame-ce 2.2.0.

  pygame.scrap.has_text()
    Checks if text is in the clipboard.
    has_text() -> bool

    Returns `True` if the clipboard has a string, otherwise returns `False`. This is the same clipboard as the legacy scrap API when using `SCRAP_TEXT`.

    Return type:

      bool

    New in pygame-ce 2.2.0.

  THE BELOW INFORMATION IS DEPRECATED IN PYGAME 2.2.0 AND WILL BE REMOVED IN THE FUTURE.

  The scrap module is for transferring data to/from the clipboard. This allows for cutting and pasting data between pygame and other applications. Some basic data (MIME) types are defined and registered:

      "text/plain"                 Plain text (also accessible via the SCRAP_TEXT constant)
      "text/plain;charset=utf-8"   UTF-8 encoded text

  For Windows platforms, these additional types are supported automatically and resolve to their internal definitions:

      "image/bmp"                  BMP encoded image data (also accessible via the SCRAP_BMP constant)
      "audio/wav"                  WAV encoded audio
      "image/tiff"                 TIFF encoded image data

  User defined types can be used on Windows, but the data might not be accessible by other applications unless they know what data type to look for. Example: Data placed into the clipboard by `pygame.scrap.put("my_data_type", byte_data)` can only be accessed by applications which query the clipboard for the `"my_data_type"` data type.

  For an example of how the scrap module works refer to the examples page (`pygame.examples.scrap_clipboard.main()`access the clipboard) or the code directly in GitHub (pygame/examples/scrap_clipboard.py).

  New in pygame 1.8.

  Note

  Non-text data is only supported on Windows. On other platforms only text is supported.

  pygame.scrap.init()
    Initializes the scrap module.
    init() -> None

    Initialize the scrap module.

    Raises:

      pygame.error standard pygame exception -- if unable to initialize scrap module

    Note

    The scrap module requires `pygame.display.set_mode()`Initialize a window or screen for display. be called before being initialized.

    Deprecated since pygame-ce 2.2.0.

  pygame.scrap.get_init()
    Returns True if the scrap module is currently initialized.
    get_init() -> bool

    Gets the scrap module's initialization state.

    Returns:

      `True` if the `pygame.scrap` pygame module for clipboard support. module is currently initialized, `False` otherwise

    Return type:

      bool

    New in pygame 1.9.5.

    Deprecated since pygame-ce 2.2.0.

  pygame.scrap.get()
    Gets the data for the specified type from the clipboard.
    get(type, /) -> bytes | None

    Retrieves the data for the specified type from the clipboard. The data is returned as a byte string and might need further processing (such as decoding to Unicode).

    Parameters:

      type (string) -- data type to retrieve from the clipboard

    Returns:

      data (bytes object) for the given type identifier or `None` if no data for the given type is available

    Return type:

      bytes | None

    Deprecated since pygame-ce 2.2.0.

        text = pygame.scrap.get(pygame.SCRAP_TEXT)
        if text:
            print("There is text in the clipboard.")
        else:
            print("There does not seem to be text in the clipboard.")

  pygame.scrap.get_types()
    Gets a list of the available clipboard types.
    get_types() -> list

    Gets a list of data type string identifiers for the data currently available on the clipboard. Each identifier can be used in the `pygame.scrap.get()`Gets the data for the specified type from the clipboard. method to get the clipboard content of the specific type.

    Returns:

      list of strings of the available clipboard data types, if there is no data in the clipboard an empty list is returned

    Return type:

      list

    Deprecated since pygame-ce 2.2.0.

        for t in pygame.scrap.get_types():
            if "text" in t:
                # There is some content with the word "text" in its type string.
                print(pygame.scrap.get(t))

  pygame.scrap.put()
    Places data into the clipboard.
    put(type, data, /) -> None

    Places data for a given clipboard type into the clipboard. The data must be a string buffer. The type is a string identifying the type of data to be placed into the clipboard. This can be one of the predefined `pygame.SCRAP_BMP` or `pygame.SCRAP_TEXT` values or a user defined string identifier.

    Parameters:

      - type (string) -- type identifier of the data to be placed into the clipboard

      - data (bytes) -- data to be place into the clipboard, a bytes object

    Raises:

      pygame.error standard pygame exception -- if unable to put the data into the clipboard

    Deprecated since pygame-ce 2.2.0.

        with open("example.bmp", "rb") as fp:
            pygame.scrap.put(pygame.SCRAP_BMP, fp.read())
        # The image data is now on the clipboard for other applications to access
        # it.
        pygame.scrap.put(pygame.SCRAP_TEXT, b"A text to copy")
        pygame.scrap.put("Plain text", b"Data for user defined type 'Plain text'")

  pygame.scrap.contains()
    Checks whether data for a given type is available in the clipboard.
    contains(type, /) -> bool

    Checks whether data for the given type is currently available in the clipboard.

    Parameters:

      type (string) -- data type to check availability of

    Returns:

      `True` if data for the passed type is available in the clipboard, `False` otherwise

    Return type:

      bool

    Deprecated since pygame-ce 2.2.0.

        if pygame.scrap.contains(pygame.SCRAP_TEXT):
            print("There is text in the clipboard.")
        if pygame.scrap.contains("own_data_type"):
            print("There is stuff in the clipboard.")

  pygame.scrap.lost()
    Indicates if the clipboard ownership has been lost by the pygame application.
    lost() -> bool

    Indicates if the clipboard ownership has been lost by the pygame application.

    Returns:

      `True`, if the clipboard ownership has been lost by the pygame application, `False` if the pygame application still owns the clipboard

    Return type:

      bool

    Deprecated since pygame-ce 2.2.0.

        if pygame.scrap.lost():
            print("The clipboard is in use by another application.")

  pygame.scrap.set_mode()
    Sets the clipboard access mode.
    set_mode(mode, /) -> None

    Sets the access mode for the clipboard. This is only of interest for X11 environments where clipboard modes `pygame.SCRAP_SELECTION` (for mouse selections) and `pygame.SCRAP_CLIPBOARD` (for the clipboard) are available. Setting the mode to `pygame.SCRAP_SELECTION` in other environments will not change the mode from `pygame.SCRAP_CLIPBOARD`.

    Parameters:

      mode -- access mode, supported values are `pygame.SCRAP_CLIPBOARD` and `pygame.SCRAP_SELECTION` (`pygame.SCRAP_SELECTION` only has an effect when used on X11 platforms)

    Raises:

      ValueError -- if the `mode` parameter is not `pygame.SCRAP_CLIPBOARD` or `pygame.SCRAP_SELECTION`

    Deprecated since pygame-ce 2.2.0.

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