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`pygame.gfxdraw`
  pygame module for drawing shapes

  EXPERIMENTAL!: This API may change or disappear in later pygame releases. If you use this, your code may break with the next pygame release.

  The pygame package does not import gfxdraw automatically when loaded, so it must imported explicitly to be used.

      import pygame
      import pygame.gfxdraw

  For all functions the arguments are strictly positional and integers are accepted for coordinates and radii. The `color` argument can be one of the following formats:

  > - a `pygame.Color` Pygame object for color representations. object

  > - an `(RGB)` triplet (tuple/list)

  > - an `(RGBA)` quadruplet (tuple/list)

  The functions `rectangle()` and `box()` will accept any `(x, y, w, h)` sequence for their `rect` argument, though `pygame.Rect` pygame object for storing rectangular coordinates instances are preferred.

  To draw a filled antialiased shape, first use the antialiased (aa*) version of the function, and then use the filled (filled_*) version. For example:

      col = (255, 0, 0)
      surf.fill((255, 255, 255))
      pygame.gfxdraw.aacircle(surf, x, y, 30, col)
      pygame.gfxdraw.filled_circle(surf, x, y, 30, col)

  Note

  For threading, each of the functions releases the GIL during the C part of the call.

  Note

  See the `pygame.draw` Pygame module for drawing shapes. module for alternative draw methods. The `pygame.gfxdraw` module differs from the `pygame.draw` Pygame module for drawing shapes. module in the API it uses and the different draw functions available. `pygame.gfxdraw` wraps the primitives from the library called SDL_gfx, rather than using modified versions.

  New in pygame 1.9.0.

  pygame.gfxdraw.pixel()
    draw a pixel
    pixel(surface, x, y, color, /) -> None

    Draws a single pixel, at position (x ,y), on the given surface.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the pixel

      - y (int) -- y coordinate of the pixel

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.hline()
    draw a horizontal line
    hline(surface, x1, x2, y, color, /) -> None

    Draws a straight horizontal line (`(x1, y)` to `(x2, y)`) on the given surface. There are no endcaps.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x1 (int) -- x coordinate of one end of the line

      - x2 (int) -- x coordinate of the other end of the line

      - y (int) -- y coordinate of the line

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.vline()
    draw a vertical line
    vline(surface, x, y1, y2, color, /) -> None

    Draws a straight vertical line (`(x, y1)` to `(x, y2)`) on the given surface. There are no endcaps.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the line

      - y1 (int) -- y coordinate of one end of the line

      - y2 (int) -- y coordinate of the other end of the line

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.line()
    draw a line
    line(surface, x1, y1, x2, y2, color, /) -> None

    Draws a straight line (`(x1, y1)` to `(x2, y2)`) on the given surface. There are no endcaps.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x1 (int) -- x coordinate of one end of the line

      - y1 (int) -- y coordinate of one end of the line

      - x2 (int) -- x coordinate of the other end of the line

      - y2 (int) -- y coordinate of the other end of the line

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.rectangle()
    draw a rectangle
    rectangle(surface, rect, color, /) -> None

    Draws an unfilled rectangle on the given surface. For a filled rectangle use `box()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - rect (Rect) -- rectangle to draw, position and dimensions

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Note

    The `rect.bottom` and `rect.right` attributes of a `pygame.Rect` pygame object for storing rectangular coordinates always lie one pixel outside of its actual border. Therefore, these values will not be included as part of the drawing.

  pygame.gfxdraw.box()
    draw a filled rectangle
    box(surface, rect, color, /) -> None

    Draws a filled rectangle on the given surface. For an unfilled rectangle use `rectangle()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - rect (Rect) -- rectangle to draw, position and dimensions

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Note

    The `rect.bottom` and `rect.right` attributes of a `pygame.Rect` pygame object for storing rectangular coordinates always lie one pixel outside of its actual border. Therefore, these values will not be included as part of the drawing.

    Note

    The `pygame.Surface.fill()`Fill Surface with a solid color. method works just as well for drawing filled rectangles. In fact `pygame.Surface.fill()`Fill Surface with a solid color. can be hardware accelerated on some platforms with both software and hardware display modes.

  pygame.gfxdraw.circle()
    draw a circle
    circle(surface, x, y, r, color, /) -> None

    Draws an unfilled circle on the given surface. For a filled circle use `filled_circle()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the circle

      - y (int) -- y coordinate of the center of the circle

      - r (int) -- radius of the circle

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.aacircle()
    draw an antialiased circle
    aacircle(surface, x, y, r, color, /) -> None

    Draws an unfilled antialiased circle on the given surface.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the circle

      - y (int) -- y coordinate of the center of the circle

      - r (int) -- radius of the circle

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.filled_circle()
    draw a filled circle
    filled_circle(surface, x, y, r, color, /) -> None

    Draws a filled circle on the given surface. For an unfilled circle use `circle()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the circle

      - y (int) -- y coordinate of the center of the circle

      - r (int) -- radius of the circle

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.ellipse()
    draw an ellipse
    ellipse(surface, x, y, rx, ry, color, /) -> None

    Draws an unfilled ellipse on the given surface. For a filled ellipse use `filled_ellipse()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the ellipse

      - y (int) -- y coordinate of the center of the ellipse

      - rx (int) -- horizontal radius of the ellipse

      - ry (int) -- vertical radius of the ellipse

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.aaellipse()
    draw an antialiased ellipse
    aaellipse(surface, x, y, rx, ry, color, /) -> None

    Draws an unfilled antialiased ellipse on the given surface.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the ellipse

      - y (int) -- y coordinate of the center of the ellipse

      - rx (int) -- horizontal radius of the ellipse

      - ry (int) -- vertical radius of the ellipse

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.filled_ellipse()
    draw a filled ellipse
    filled_ellipse(surface, x, y, rx, ry, color, /) -> None

    Draws a filled ellipse on the given surface. For an unfilled ellipse use `ellipse()`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the ellipse

      - y (int) -- y coordinate of the center of the ellipse

      - rx (int) -- horizontal radius of the ellipse

      - ry (int) -- vertical radius of the ellipse

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.arc()
    draw an arc
    arc(surface, x, y, r, start_angle, stop_angle, color, /) -> None

    Draws an arc on the given surface. For an arc with its endpoints connected to its center use `pie()`.

    The two angle arguments are given in degrees and indicate the start and stop positions of the arc. The arc is drawn in a clockwise direction from the `start_angle` to the `stop_angle`. If `start_angle == stop_angle`, nothing will be drawn

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the arc

      - y (int) -- y coordinate of the center of the arc

      - r (int) -- radius of the arc

      - start_angle (int) -- start angle in degrees

      - stop_angle (int) -- stop angle in degrees

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Note

    This function uses degrees while the `pygame.draw.arc()`Draw an elliptical arc. function uses radians.

  pygame.gfxdraw.pie()
    draw a pie
    pie(surface, x, y, r, start_angle, stop_angle, color, /) -> None

    Draws an unfilled pie on the given surface. A pie is an `arc()` with its endpoints connected to its center.

    The two angle arguments are given in degrees and indicate the start and stop positions of the pie. The pie is drawn in a clockwise direction from the `start_angle` to the `stop_angle`. If `start_angle == stop_angle`, a straight line will be drawn from the center position at the given angle, to a length of the radius.

    Parameters:

      - surface (Surface) -- surface to draw on

      - x (int) -- x coordinate of the center of the pie

      - y (int) -- y coordinate of the center of the pie

      - r (int) -- radius of the pie

      - start_angle (int) -- start angle in degrees

      - stop_angle (int) -- stop angle in degrees

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.trigon()
    draw a trigon/triangle
    trigon(surface, x1, y1, x2, y2, x3, y3, color, /) -> None

    Draws an unfilled trigon (triangle) on the given surface. For a filled trigon use `filled_trigon()`.

    A trigon can also be drawn using `polygon()` e.g. `polygon(surface, ((x1, y1), (x2, y2), (x3, y3)), color)`

    Parameters:

      - surface (Surface) -- surface to draw on

      - x1 (int) -- x coordinate of the first corner of the trigon

      - y1 (int) -- y coordinate of the first corner of the trigon

      - x2 (int) -- x coordinate of the second corner of the trigon

      - y2 (int) -- y coordinate of the second corner of the trigon

      - x3 (int) -- x coordinate of the third corner of the trigon

      - y3 (int) -- y coordinate of the third corner of the trigon

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.aatrigon()
    draw an antialiased trigon/triangle
    aatrigon(surface, x1, y1, x2, y2, x3, y3, color, /) -> None

    Draws an unfilled antialiased trigon (triangle) on the given surface.

    An aatrigon can also be drawn using `aapolygon()` e.g. `aapolygon(surface, ((x1, y1), (x2, y2), (x3, y3)), color)`

    Parameters:

      - surface (Surface) -- surface to draw on

      - x1 (int) -- x coordinate of the first corner of the trigon

      - y1 (int) -- y coordinate of the first corner of the trigon

      - x2 (int) -- x coordinate of the second corner of the trigon

      - y2 (int) -- y coordinate of the second corner of the trigon

      - x3 (int) -- x coordinate of the third corner of the trigon

      - y3 (int) -- y coordinate of the third corner of the trigon

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.filled_trigon()
    draw a filled trigon/triangle
    filled_trigon(surface, x1, y1, x2, y2, x3, y3, color, /) -> None

    Draws a filled trigon (triangle) on the given surface. For an unfilled trigon use `trigon()`.

    A filled_trigon can also be drawn using `filled_polygon()` e.g. `filled_polygon(surface, ((x1, y1), (x2, y2), (x3, y3)), color)`

    Parameters:

      - surface (Surface) -- surface to draw on

      - x1 (int) -- x coordinate of the first corner of the trigon

      - y1 (int) -- y coordinate of the first corner of the trigon

      - x2 (int) -- x coordinate of the second corner of the trigon

      - y2 (int) -- y coordinate of the second corner of the trigon

      - x3 (int) -- x coordinate of the third corner of the trigon

      - y3 (int) -- y coordinate of the third corner of the trigon

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

  pygame.gfxdraw.polygon()
    draw a polygon
    polygon(surface, points, color, /) -> None

    Draws an unfilled polygon on the given surface. For a filled polygon use `filled_polygon()`.

    The adjacent points in the `points` argument, as well as the first and last points, will be connected by line segments. e.g. For the points `[(x1, y1), (x2, y2), (x3, y3)]` a line segment will be drawn from `(x1, y1)` to `(x2, y2)`, from `(x2, y2)` to `(x3, y3)`, and from `(x3, y3)` to `(x1, y1)`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - points (tuple(point) or list(point)) -- a sequence of 3 or more (x, y) coordinates, where each point in the sequence must be a tuple/list/`pygame.math.Vector2` a 2-Dimensional Vector of 2 ints/floats (float values will be truncated)

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Raises:

      - ValueError -- if `len(points) < 3` (must have at least 3 points)

      - IndexError -- if `len(point) < 2` (each point must have at least 2 items)

  pygame.gfxdraw.aapolygon()
    draw an antialiased polygon
    aapolygon(surface, points, color, /) -> None

    Draws an unfilled antialiased polygon on the given surface.

    The adjacent points in the `points` argument, as well as the first and last points, will be connected by line segments. e.g. For the points `[(x1, y1), (x2, y2), (x3, y3)]` a line segment will be drawn from `(x1, y1)` to `(x2, y2)`, from `(x2, y2)` to `(x3, y3)`, and from `(x3, y3)` to `(x1, y1)`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - points (tuple(point) or list(point)) -- a sequence of 3 or more (x, y) coordinates, where each point in the sequence must be a tuple/list/`pygame.math.Vector2` a 2-Dimensional Vector of 2 ints/floats (float values will be truncated)

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Raises:

      - ValueError -- if `len(points) < 3` (must have at least 3 points)

      - IndexError -- if `len(point) < 2` (each point must have at least 2 items)

  pygame.gfxdraw.filled_polygon()
    draw a filled polygon
    filled_polygon(surface, points, color, /) -> None

    Draws a filled polygon on the given surface. For an unfilled polygon use `polygon()`.

    The adjacent points in the `points` argument, as well as the first and last points, will be connected by line segments. e.g. For the points `[(x1, y1), (x2, y2), (x3, y3)]` a line segment will be drawn from `(x1, y1)` to `(x2, y2)`, from `(x2, y2)` to `(x3, y3)`, and from `(x3, y3)` to `(x1, y1)`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - points (tuple(point) or list(point)) -- a sequence of 3 or more (x, y) coordinates, where each point in the sequence must be a tuple/list/`pygame.math.Vector2` a 2-Dimensional Vector of 2 ints/floats (float values will be truncated)`

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Raises:

      - ValueError -- if `len(points) < 3` (must have at least 3 points)

      - IndexError -- if `len(point) < 2` (each point must have at least 2 items)

  pygame.gfxdraw.textured_polygon()
    draw a textured polygon
    textured_polygon(surface, points, texture, tx, ty, /) -> None

    Draws a textured polygon on the given surface. For better performance, the surface and the texture should have the same format.

    A per-pixel alpha texture blit to a per-pixel alpha surface will differ from a `pygame.Surface.blit()`Draw another Surface onto this one. blit. Also, a per-pixel alpha texture cannot be used with an 8-bit per pixel destination.

    The adjacent points in the `points` argument, as well as the first and last points, will be connected by line segments. e.g. For the points `[(x1, y1), (x2, y2), (x3, y3)]` a line segment will be drawn from `(x1, y1)` to `(x2, y2)`, from `(x2, y2)` to `(x3, y3)`, and from `(x3, y3)` to `(x1, y1)`.

    Parameters:

      - surface (Surface) -- surface to draw on

      - points (tuple(point) or list(point)) -- a sequence of 3 or more (x, y) coordinates, where each point in the sequence must be a tuple/list/`pygame.math.Vector2` a 2-Dimensional Vector of 2 ints/floats (float values will be truncated)

      - texture (Surface) -- texture to draw on the polygon

      - tx (int) -- x offset of the texture

      - ty (int) -- y offset of the texture

    Returns:

      `None`

    Return type:

      NoneType

    Raises:

      - ValueError -- if `len(points) < 3` (must have at least 3 points)

      - IndexError -- if `len(point) < 2` (each point must have at least 2 items)

  pygame.gfxdraw.bezier()
    draw a Bezier curve
    bezier(surface, points, steps, color, /) -> None

    Draws a Bézier curve on the given surface.

    Parameters:

      - surface (Surface) -- surface to draw on

      - points (tuple(point) or list(point)) -- a sequence of 3 or more (x, y) coordinates used to form a curve, where each point in the sequence must be a tuple/list/`pygame.math.Vector2` a 2-Dimensional Vector of 2 ints/floats (float values will be truncated)

      - steps (int) -- number of steps for the interpolation, the minimum is 2

      - color (Color or tuple(int, int, int, [int])) -- color to draw with, the alpha value is optional if using a tuple `(RGB[A])`

    Returns:

      `None`

    Return type:

      NoneType

    Raises:

      - ValueError -- if `steps < 2`

      - ValueError -- if `len(points) < 3` (must have at least 3 points)

      - IndexError -- if `len(point) < 2` (each point must have at least 2 items)

    Note

    This function supports up to around 150-200 points before the algorithm breaks down.

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